Archive Monthly Archives: June 2018

Kinesthetic Sensations: the Making of a Toy Drawing Program

Renaissance painting of Apollo playing the viola.

I recently made four small arcade games using pygame & python, where the graphics were drawn by hand-code rather than external drawing programs. While the next planned game calls for more advanced graphics, I want to continue using my monochrome pygame-drawn approach. After I realized that a drawing program and the mapmaker program from my breakout game are roughly equal, I then experienced a bodily rush holding the structure of the future drawing program as a kinesthetic sensation, and as a result made a toy-sized drawing program (PaintyPaint) in a couple of hours.

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